v0.23 Released - Slime Warrens Facelift, Bug Fixes, Enhanced Controller Experience
So this was not originally intended to be a build of its own, but after a critical bug reported by one of my playtesters came to light I needed to make an emergency patch to fix it. As I've been working making the new content, I also go back to fix up things from before along the way, so that way it's gradually done over time and not a huge task I have to do all at once.
One of the things I've wanted to do for some time is give the Slime Warrens an overhaul. It's design is quite dated and based upon a much earlier design paradigm, and it's needed a facelift for a while. I have a longer-term plan for the entire zone closer to when the game's demo is released on Steam, but I was able to make some quick changes that really make a difference! Here are a couple of screenshots that show what some of these changes look like:
Unfortunately due to the need for an immediate patch on the same day I didn't get the chance to make before and after screenshots. But hopefully it gets the point across - it looks a lot nicer now, and the pillars especially make the room feel so much more complete!
I've also added vibrations for whenever you hit an enemy with a weapon while using a controller. This small change makes the game feel a lot more immersive while you play!
You can download the latest build here, or you can play it on GX Games here: https://gx.games/games/bbyfft/tower-of-the-immortals/
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And of course, if you'd like to follow development more closely and join a community of other artists, game devs, and musicians, you should join our Discord server: https://discord.gg/pqVmjgAtX7
Files
Get Tower of the Immortals
Tower of the Immortals
Tower of the Immortals Demo
Status | In development |
Author | Bynary Fission |
Genre | Action, Role Playing |
Tags | 2D, 8-Bit, Action RPG, arpg, Boss battle, Fantasy, NES (Nintendo Entertainment System), Pixel Art, tower |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Progress on Zone 3 - Lots of New Enemies, Spell System Rework, and a Zone Secret...15 days ago
- Build v0.22 Released - Controller Support Added, New Save Files Needed42 days ago
- Zone 3 Roadmap - Upcoming Features and Additions56 days ago
- v0.21 Patch Released! Full Changelog Inside, and Teaser for Zone 3 Roadmap66 days ago
- Upcoming v0.21 Patch - Enemy AI Enhancements, New Spell, Bug Fixes, and More!67 days ago
- Build v0.20, containing Zone 2 - The Steamworks Foundry - is RELEASEDOct 21, 2024
- Planned October Release for Zone 2 - What's New in the Next BuildOct 03, 2024
- Status Update - 9/15 Levels Finished, New Video Devlog, Boss DesignSep 02, 2024
- Roadmap to Completion of Zone 2 - The Steamworks FoundryAug 18, 2024
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