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Devlog
- December 18, 2024 by Bynary Fission2#tower, #immortals, #magic, #fantasy, #nes, #spell, #ability, #RPG, #arpg, #action, #craftingWith development on Zone 3 having begun as of last week , it's time to post a more detailed roadmap on where Tower of the Immortals is headed. The Forge was the last major planned feature that needed... Continue reading
- December 07, 2024 by Bynary Fission3#tower, #immortals, #fantasy, #nes, #spells, #potion, #gem, #enemyWell, it's been a while since the last post so it's time to update everybody on what's going on. After publishing the newest update, I felt a bit burned out from all the effort that went into that bui... Continue reading
- October 21, 2024 by Bynary Fission2#tower, #immortals, #steamworks, #foundry, #fantasy, #enchanted, #forge, #equipment, #crafting, #magicIt's finally here - after more than four months of constant work, build v0.20 is finally RELEASED! This build contains Zone 2 - The Steamworks foundry. This huge update more than doubles the length of... Continue reading
- October 03, 2024 by Bynary Fission3#tower, #immortals, #steamworks, #foundry, #fantasy, #magic, #treasure, #8-bit, #RPGIt's been a while since the last devlog, and the reason for this is because I have been hard at work assembling the next build of Tower of the Immortals. As I covered in an earlier post, the new zone... Continue reading
- August 18, 2024 by Bynary Fission3#tower, #of, #the, #immortals, #fantasy, #8bit, #8-bit, #arpg, #action, #combat, #magicIt's been a couple of weeks since my last devlog post, so it's time for a new update! Coming back from vacation, I felt rejuvenated and ready to get to work on all the new content. I've been hard at w... Continue reading
- July 30, 2024 by Bynary Fission1#tower, #of, #the, #immortals, #fantasy, #8bit, #8-bit, #action, #rpg, #forge, #enchanted, #armor, #swordSo there isn't too much to note since the last devlog - this is the point in development where a lot of the tedious stuff needs to be done before I begin designing new levels and enemies. But thankful... Continue reading
- July 17, 2024 by Bynary Fission3#tower, #immortals, #arpg, #action rpg, #crafting, #forge, #fantasy, #goblin, #lava, #metalIt's been a bit quiet since the final demo build was published last week. But that's because I've been hard at work adding new content to the game and taking advantage of all the refactoring and syste... Continue reading
- July 05, 2024 by Bynary Fission3#tower, #of, #the, #immortals, #arpg, #action rpg, #8bit, #8-bit, #fantasy, #combat, #boss, #music, #battle, #colorblind, #release, #demoIt's finally here...the final demo build of the game formerly known as Battle Tower Royale is finally here! As you have no doubt noticed, the name of the game has changed to Tower of the Immortals. Th... Continue reading
- June 25, 2024 by Bynary Fission3#battle, #tower, #royale, #fantasy, #nes, #arpg, #action rpg, #boss, #rpg, #npcThe day is almost here. With the release of v0.070 a couple of weeks ago and no reports of any major issues, I've been able to focus on the long list of little things that I have needed to do for the... Continue reading
- June 12, 2024 by Bynary Fission2#battle, #tower, #royale, #boss, #slime, #fantasy, #arpg, #action, #magic, #refactoringThe completion of the demo is nearly here. The boss fight was the source of some of the last 2018 prototype code still present in the game's repository. The playtesters who made it this far probably n... Continue reading
- May 30, 2024 by Bynary Fission2#battle, #tower, #royale, #orc, #fantasy, #arpg, #action rpg, #parry, #sword, #shield, #8-bit, #8bit, #nes, #spell, #magicIt's hard to believe that the day is coming, but the demo of Battle Tower Royale is very nearly finished. In the roadmap to completing the demo , I outlined all the things that the game would need bef... Continue reading
- May 24, 2024 by Bynary Fission2#battle, #tower, #royale, #fantasy, #arpg, #action rpg, #bug fixes, #kobold, #spellThere were a few big issues that were uncovered by my helpful playtesters when v0.050 was released, plus a few smaller issues that evaded detection until now. This update changes little in terms of co... Continue reading
- May 22, 2024 by Bynary Fission2#action rpg, #arpg, #magic, #lizardfolk, #kobold, #armor, #spell, #8-bit, #8bit, #battle, #tower, #royale, #fantasyA couple months ago, I wrote a devlog post detailing the upcoming changes and features that the game still needed. One of those features was wearable armor sets. Despite being just a single point, it... Continue reading
- April 21, 2024 by Bynary Fission2#battle, #tower, #royale, #arpg, #rpg, #8-bit, #8bit, #music, #chiptune, #famitrackerv0.042 of the demo has been released! The biggest change is that the character creation screen now has finished music. Titled Tell Us Who You Are , this exciting song really captures the sense of anti... Continue reading
- March 26, 2024 by Bynary Fission1#battle, #tower, #royale, #action rpg, #arpg, #8-bit, #8bit, #chiptune, #nes, #elf, #kobold, #lizardfolk, #refactoring, #spells, #magicThe refactoring I mentioned in my previous devlog has largely been completed...it represented one of the single largest sources of technical debt in the build, and one that I had been putting off work... Continue reading
- March 17, 2024 by Bynary Fission1#battle, #tower, #royale, #arpg, #action rpg, #refactoring, #code, #programming, #game design, #game development, #retrospective, #RPG, #devlogUgh. I talked about this in a post a while back , but this time it's even worse; the code that is being rewritten is integrated into every part of the game. I am referring to the game's inventory, spe... Continue reading
- March 07, 2024 by Bynary Fission#battle, #tower, #royale, #action rpg, #arpg, #8 bit, #8-bit, #gamemaker, #human, #lizardfolk, #kobold, #goblin, #orc, #dwarf, #elf, #character, #creatorAt least, v0.04 of the alpha has been released! I'm excited to share the single biggest feature of the new build: the Character Creation Screen! This utility allows you to finally do something that ha... Continue reading
- February 26, 2024 by Bynary Fission3#battle, #tower, #royale, #refactoring, #character, #creation, #screen, #8-bit, #8bit, #roadmap, #action rpg, #koboldSince finishing Battle Tower Royale's title theme , I have essentially siloed myself away in my house these last several weeks. I've been working at a furious pace to bring the game to the state that... Continue reading
- February 19, 2024 by Bynary Fission1#minotaur, #mike, #pyrite, #alabaster, #sabrina, #redox, #battle, #tower, #royale, #action rpg, #8 bit, #8-bit, #gamemakerWithin the world of Battle Tower Royale, there are a whole slew of characters with different personalities, interests, likes and dislikes, and hopes and dreams. Each person you talk to will give you a... Continue reading
- February 14, 2024 by Bynary Fission#battle, #tower, #royale, #action, #rpg, #update, #8-bit, #8 bitA new build has been released! Lots of changes have been included, but I included a couple of much-requested items: key bindings and a simplified control layout. Now, one Action Key functions to talk... Continue reading
- January 01, 2024 by Bynary Fission#8-bit, #8bit, #action-rpg, #battle, #tower, #royale, #fantasy, #nesAfter a long period of dormancy, the new year is welcomed in with a new alpha build of Battle Tower Royale! There have been a LOT of changes made under the hood of the game. Literally thousands of lin... Continue reading
- October 25, 2023 by Bynary Fission#battle tower royale, #bynary, #fission, #action rpg, #8 bit, #nes, #8-bit, #combat, #rpgSorry for the long hiatus - life has gotten in the way of things. I've relocated across the country to the Seattle region, so things have been a bit turbulent for me over these last few months. But I'... Continue reading
- June 12, 2023 by Bynary Fission#battle tower royale, #rpg, #8 bit, #action rpgSo Tears of the Kingdom happened. Yes, it totally derailed development. And yes, I've finally beaten it. Development will resume as normal. Right now I'm in the process of finishing the game's title s... Continue reading
- May 07, 2023 by Bynary Fission#music, #famitracker, #composition, #8bit, #8-bit, #nes, #arrangement, #battle, #tower, #royale, #gamemakerDevelopment work has been very light this week, so I thought I'd write a post about music composition. ---------- In some ways, writing music is the hardest part of making the game. Programming is my... Continue reading
- April 30, 2023 by Bynary Fission#refactoring, #battle, #tower, #royale, #action, #rpgDolorem ipsum docet. This image sums up how I feel spending hours refactoring my own bad code: Few things will teach you a better lesson about how to write good code than having to fix and revise bad... Continue reading
- April 23, 2023 by Bynary Fission1#retrospective, #battle, #tower, #royale, #RPG, #action RPG, #game design, #game development, #devlogAs I get closer to releasing the full demo, I thought I'd look back and reflect upon the journey so far and how Battle Tower Royale actually came to be. ---------- Battle Tower Royale is intended to b... Continue reading
- April 11, 2023 by Bynary Fission#battle, #tower, #royale, #action, #rpg, #8 bit, #chiptuneToday marks the release of the first playable demo of Battle Tower Royale! I first began this project last October, and I've been gradually working on it in between work and life. The demo is already... Continue reading