Roadmap to Completion of Zone 2 - The Steamworks Foundry
It's been a couple of weeks since my last devlog post, so it's time for a new update!
Coming back from vacation, I felt rejuvenated and ready to get to work on all the new content. I've been hard at work finishing up armor sets and making new stages and enemies. The armor sets are almost completely finished - all that remains are the new spellcaster robe sets. Here are a couple previews of these new sets:
In addition, there are a couple of new enemies fully implemented into the game, plus some new designs that will be transformed into fully completed enemies! Here is a video showcasing one of the new foes, Hard Head:
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As of 8-17-2024, these are the main areas that need to be completed before the new zone will be released:
1. Finish the remaining stages. Stages 2-1 and 2-2 are done. Preliminary animations are complete for the next couple of enemies, and design is being done for even more. Stage creation itself is pretty fast - it's making the new enemies that takes time.
2. Make the new boss fight. I'm still deciding the details on this, but a few ideas have come to me.
3. Fill the world with NPCs and their dialogue. This one won't be too bad since most of the puppets needed are already made.
4. Cutscenes. One for sure will be after the second boss is defeated. I'm staying tight-lipped on anything else.
5. Add in the Dwarf as a playable race. This race focuses on crafting, but it didn't make sense to include them in the demo since the Forge did not yet exist.
6. Complete the Forge, as well as the new storekeeper that will sell you gems and other crafting material.
7. Add in a secret here and there. I'll leave these up to you to find.
8. Fix a few small bugs from the demo, as well as some balancing changes and such.
9. Finish up some extra artwork for background objects and such. Most of these objects are done, so there isn't a whole lot of extra work to do here.
10. Finish composing the new level and battle theme. I've got something started for both, but nothing worth showing yet.
11. Other minor detail work - not too much here since a lot of this was taken care of before the final demo build was released.
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My goal is to make an October release for this demo, but depending on how ambitious I get with the new content November could very well be possible as well. There's a lot of exciting stuff in the pipeline, and I can't wait to reveal more in the coming weeks!
If you haven't already, you should join the growing Discord! There's an awesome community full of artists, game developers, musicians, and fans that would love to have you as a part of the community! I also post regular updates, as well as stream development regularly.
You can join using this link: https://discord.gg/Mu9BSg7wVg
Get Tower of the Immortals
Tower of the Immortals
Tower of the Immortals Demo
Status | In development |
Author | Bynary Fission |
Genre | Action, Role Playing |
Tags | 2D, 8-Bit, Action RPG, arpg, Boss battle, Fantasy, NES (Nintendo Entertainment System), Pixel Art, tower |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Build v0.20, containing Zone 2 - The Steamworks Foundry - is RELEASED15 days ago
- Planned October Release for Zone 2 - What's New in the Next Build33 days ago
- Status Update - 9/15 Levels Finished, New Video Devlog, Boss Design63 days ago
- Update on New Content - New Shop Items, New Armor Animations, and the Forge98 days ago
- Progress on the New Level, the Forge, and a new Discord Server!Jul 17, 2024
- Battle Tower Royale is now Tower of the Immortals...and the full demo is RELEASE...Jul 05, 2024
- Final Demo Release Imminent - And Game RebrandingJun 25, 2024
- v0.070 Released - Fixed Boss Fight, Visual Enhancements, Bug FixesJun 12, 2024
- v0.060 Released - Parry Mechanic, Orc Race Added, and the Little ThingsMay 30, 2024
Comments
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Always excited to see more from this project. Can't wait to see what new enemies we will be facing