Progress on Zone 3 - Lots of New Enemies, Spell System Rework, and a Zone Secret!
So it's been close to a month since the last update, so it's time to post an update on what's new! The title of the new zone is The Celestial Caverns, and I've even finished the music for the hub world! It turned out to be quite an epic piece, and you can listen to it here: https://soundcloud.com/bynary-fission/the-celestial-caverns-tower-of-the-immorta...
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The quality of artwork and animation has gotten a noticeable bump since work began on Zone 3. This has raised the bar for everything else that is in the game, to the point where I'll probably need to make some improvements to old artwork as well! This has made progress on making new enemies slower, but for good reason.
The first new enemy is the Crystal Golem, which has a shockwave-based stun attack in addition to a dangerous arsenal of physical attacks!
Get Tower of the Immortals
Tower of the Immortals
Tower of the Immortals Demo
Status | In development |
Author | Bynary Fission |
Genre | Action, Role Playing |
Tags | 2D, 8-Bit, Action RPG, arpg, Boss battle, Fantasy, NES (Nintendo Entertainment System), Pixel Art, tower |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Build v0.22 Released - Controller Support Added, New Save Files Needed30 days ago
- Zone 3 Roadmap - Upcoming Features and Additions43 days ago
- v0.21 Patch Released! Full Changelog Inside, and Teaser for Zone 3 Roadmap54 days ago
- Upcoming v0.21 Patch - Enemy AI Enhancements, New Spell, Bug Fixes, and More!54 days ago
- Build v0.20, containing Zone 2 - The Steamworks Foundry - is RELEASEDOct 21, 2024
- Planned October Release for Zone 2 - What's New in the Next BuildOct 03, 2024
- Status Update - 9/15 Levels Finished, New Video Devlog, Boss DesignSep 02, 2024
- Roadmap to Completion of Zone 2 - The Steamworks FoundryAug 18, 2024
- Update on New Content - New Shop Items, New Armor Animations, and the ForgeJul 30, 2024
Comments
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This game rules, and I love the dinosaurs and the eye dude.
Thanks! The dinosaur got a surprising amount of positive feedback, so I'll keep that in mind when designing future enemies. ;)