We Now Return to Our Regularly Scheduled Programming
Sorry for the long hiatus - life has gotten in the way of things. I've relocated across the country to the Seattle region, so things have been a bit turbulent for me over these last few months.
But I'm (mostly) settled in and ready to get back to work. I've just finished overhauling the dialogue code, which eliminated over a thousand lines of mostly repeated logic while also making it much easier to add features and conversations in the future. I'm going to be focusing on eliminating a lot of tech debt over these new few weeks, so I won't have too much to post for the time being.
I'll have a new demo to play soon, but that will probably not come until near the end of the year at the earliest given what I plan on putting into it. There are a lot of new things I have planned - stay tuned!
Get Tower of the Immortals
Tower of the Immortals
Tower of the Immortals Demo
Status | In development |
Author | Bynary Fission |
Genre | Action, Role Playing |
Tags | 2D, 8-Bit, Action RPG, arpg, Boss battle, Fantasy, NES (Nintendo Entertainment System), Pixel Art, tower |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Zone 3 Roadmap - Upcoming Features and Additions4 days ago
- v0.21 Patch Released! Full Changelog Inside, and Teaser for Zone 3 Roadmap14 days ago
- Upcoming v0.21 Patch - Enemy AI Enhancements, New Spell, Bug Fixes, and More!15 days ago
- Build v0.20, containing Zone 2 - The Steamworks Foundry - is RELEASED62 days ago
- Planned October Release for Zone 2 - What's New in the Next Build80 days ago
- Status Update - 9/15 Levels Finished, New Video Devlog, Boss DesignSep 02, 2024
- Roadmap to Completion of Zone 2 - The Steamworks FoundryAug 18, 2024
- Update on New Content - New Shop Items, New Armor Animations, and the ForgeJul 30, 2024
- Progress on the New Level, the Forge, and a new Discord Server!Jul 17, 2024
- Battle Tower Royale is now Tower of the Immortals...and the full demo is RELEASE...Jul 05, 2024
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