v0.030 Published - Key Bindings and Menu Options Available!
A new build has been released! Lots of changes have been included, but I included a couple of much-requested items: key bindings and a simplified control layout. Now, one Action Key functions to talk to characters, swing your weapon, and select entries. Additionally, these keys can be re-mapped as well if you find the default configuration less than sufficient.
I have also included a menu screen that includes volume/SFX sliders, dialogue speeds, a (partially implemented) colorblind mode, and the aforementioned key bindings. I had a lot of past feedback request these features, and after an extensive debugging session I am pleased to include these in the game!
There are other small changes made, including greatly improved attack animations, some sprite and animation fixes/improvements, and a slight increase to some enemy knockback.
Additionally, I am working on what represents the last major feature that needs to be added into the game - the character creation screen. It will be some time until it is finished, but believe me when I say that it will be worth the wait! I have already finished the first part of it, and the rest is soon to follow. Battle Tower Royale is about to get a whole lot more interesting in the coming months.
Files
Get Tower of the Immortals
Tower of the Immortals
Tower of the Immortals Demo
Status | In development |
Author | Bynary Fission |
Genre | Action, Role Playing |
Tags | 2D, 8-Bit, Action RPG, arpg, Boss battle, Fantasy, NES (Nintendo Entertainment System), Pixel Art, tower |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
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- Battle Tower Royale is now Tower of the Immortals...and the full demo is RELEASE...69 days ago
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Comments
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Getting keybinding done is always a huge relief!