Status Update - 9/15 Levels Finished, New Video Devlog, Boss Design


Hey guys, it's been a couple of weeks since the last post, so here's where everything stands so far:

Of the 15 stages that will be included in the new build, nine are completely finished. They will still need some balancing and adjustment, but that is far from the bulk of the work.

I am also well into programming the boss fight for the entire zone, and hopefully this will be done by the end of the week! Here's a little preview of the boss materializing when you reach his stage:

Once this content is finished, the next step will be to populate the Steamworks foundry with lots of interesting NPCs to talk to, as well as flesh out the entire stage itself. There will be a lot more to see and discover, so I won't spoil any details.

I've uploaded a video devlog to the game's Youtube channel that talks about some of the redesign work that has gone into Tower of the Immortals from the days of the 2018 prototype. I plan to do these types of videos now and then, which will intersperse more frequent uploads of small videos showcasing what is being added into the game. The channel hasn't seen much activity, but I am going to change that going forward!

Here's the video - if you're interested in exploring how to use state machines, you may find this video useful!

Progress on the game is going very smoothly - if you want to get regular updates on the game and join the awesome community of people following Tower of the Immortals, don't hesitate to join our Discord server! You can join using this link: https://discord.gg/pqVmjgAtX7

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Comments

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(+1)

curious how everything will pan out with this huge new update! As always, looking forward to more of this game, and I'll be very vocal on my feedback for ya. Might Start fresh just to get the full picture. 

See ya soon